About
I ran an independent video game studio in France from 2012 to 2019, and I’ve been using Unity since 2007. This site tells my projects one by one: what was made, what worked, what I learned and who took part.
I turn ideas into projects, projects into uses, and uses into meaningful experiences. As a project director, cross-functional manager and innovation enthusiast, I like connecting people, professions and technologies so that concrete solutions can emerge. My path has led me to run international products, support multidisciplinary teams, grow communities and explore what generative AI makes possible.
I am driven by one simple standard: work seriously without losing the human side, listen before deciding, own mistakes to keep improving, and leave a positive contribution in every group I work with.
Career
- Positions
- Associations, teaching and projects run alongside
- 2024 – today · Le Lab – Innovation by Orange
Product Owner
Cross-functional management of the development and integration team, budget control, product vision (user research, long-term target, agility), a new agile governance, hiring and mentoring UX and UI designers. - 2022 – 2024 · Orange
Senior Manager Content Solutions
Launched and ran, with data, the mobile game services for Europe and the Middle East and Africa (Orange Games in Romania, Orange Juegos in Spain), video game content strategy, mentoring African studios, eSports and cloud gaming, monetization expertise. - 2020 – 2022 · Orange
Head of new video game services
Launched the support and mentoring programme for African game studios, studied eSports tournament solutions, chaired the video game steering committee, games for 5G, cloud gaming outlook. - 2020 – 2024 · GitHub · OpenUPM · Medium
Open source Unity tools
Unity packages published on GitHub and OpenUPM, presented in articles. Read more - 2018 – 2020 · Orange
Finance Partner, Program Management Office
Financial roadmap of a 60-project portfolio for Orange France, resource commitment reviews, helping project owners meet their commitments. - 2018 – 2019 · Twitch · YouTube
Dev du jardin and Créateur Indé
Live development on Twitch, then the YouTube channel: Unity tutorials and running a studio. Read more - 2018 · BiP media
Production Manager
Ran the local team, MyFarm and three reskins on Nintendo Switch, game design and level design tools, took part in RAGE, a European serious game with Randstad. - 2017 – 2018 · SPN, réseau des professionnels du numérique
Vice president
Video game agreement with Bordeaux Games and SNJV Nouvelle-Aquitaine, ran the video game sector and the Angoulême chapter, helped create the French Tech Edtech and Entertainment network. - 2016 – 2021 · Angoulême JV
Co-founder
A mutual aid association for Angoulême game studios and creators, linked to SPN and Magelis. - 2015 – 2018 · Brand Your Game
Founder
White-label games delivered fast: over 10 advertising games for major brands, motion-sensor games for in-store activations (France, UAE), mobile games for social campaigns, VR experiences. Read more - 2015 – 2017 · La Flottille
Vice president
A company jointly owned by Equilibre Games, Studio Nyx and Depuis 1977 for the products around the replica of the frigate L’Hermione. Read more - 2014 – 2018 · IIM, Institut de l’internet et du multimédia
Unity trainer
Unity courses (basics, animation, advanced techniques, best practices) and an introduction to R&D, client projects follow-up, groups of 10 to 20 students from first year to master’s. - 2012 – 2019 · Equilibre Games
Founder and CEO
PC games (classic, VR, motion sensors) and mobile games (premium, freemium, AR), Unity training: L’Hermione, Living Joconde, Brand Your Game, Solar Loss, Soul Snatchers, Consilium, Encas de pépins. Read more - 2005 – 2012 · Orange
Orange TV, from project manager to product manager
Project manager and technical lead, a task force for the VoD portal in Spain, Component Product Manager (live, programme guide, mosaic) for France, Spain, Poland and the UK, Program Management Office, change management and architect training, then interactive services (Roland-Garros, local weather, catch-up). Read more - 2007 · Unity
Discovering Unity
On Mac, with a first game released on the App Store to validate the whole pipeline. - 2000 – 2005 · NET2S
Consulting engineer
Reverse engineering, UML specifications, team management, web services development. - Early days · Turbo Pascal
First programs
Learned Turbo Pascal in one night from the compiler manual, then a snake, a mini RPG on DOS, Linux demos, a shoot’em up on a TI calculator.