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About

I ran an independent video game studio in France from 2012 to 2019, and I’ve been using Unity since 2007. This site tells my projects one by one: what was made, what worked, what I learned and who took part.

I turn ideas into projects, projects into uses, and uses into meaningful experiences. As a project director, cross-functional manager and innovation enthusiast, I like connecting people, professions and technologies so that concrete solutions can emerge. My path has led me to run international products, support multidisciplinary teams, grow communities and explore what generative AI makes possible.

I am driven by one simple standard: work seriously without losing the human side, listen before deciding, own mistakes to keep improving, and leave a positive contribution in every group I work with.

Career

  • Positions
  • Associations, teaching and projects run alongside
  1. 2024 – today · Le Lab – Innovation by Orange

    Product Owner

    Cross-functional management of the development and integration team, budget control, product vision (user research, long-term target, agility), a new agile governance, hiring and mentoring UX and UI designers.
  2. 2022 – 2024 · Orange

    Senior Manager Content Solutions

    Launched and ran, with data, the mobile game services for Europe and the Middle East and Africa (Orange Games in Romania, Orange Juegos in Spain), video game content strategy, mentoring African studios, eSports and cloud gaming, monetization expertise.
  3. 2020 – 2022 · Orange

    Head of new video game services

    Launched the support and mentoring programme for African game studios, studied eSports tournament solutions, chaired the video game steering committee, games for 5G, cloud gaming outlook.
  4. 2020 – 2024 · GitHub · OpenUPM · Medium

    Open source Unity tools

    Unity packages published on GitHub and OpenUPM, presented in articles. Read more
  5. 2018 – 2020 · Orange

    Finance Partner, Program Management Office

    Financial roadmap of a 60-project portfolio for Orange France, resource commitment reviews, helping project owners meet their commitments.
  6. 2018 – 2019 · Twitch · YouTube

    Dev du jardin and Créateur Indé

    Live development on Twitch, then the YouTube channel: Unity tutorials and running a studio. Read more
  7. 2018 · BiP media

    Production Manager

    Ran the local team, MyFarm and three reskins on Nintendo Switch, game design and level design tools, took part in RAGE, a European serious game with Randstad.
  8. 2017 – 2018 · SPN, réseau des professionnels du numérique

    Vice president

    Video game agreement with Bordeaux Games and SNJV Nouvelle-Aquitaine, ran the video game sector and the Angoulême chapter, helped create the French Tech Edtech and Entertainment network.
  9. 2016 – 2021 · Angoulême JV

    Co-founder

    A mutual aid association for Angoulême game studios and creators, linked to SPN and Magelis.
  10. 2015 – 2018 · Brand Your Game

    Founder

    White-label games delivered fast: over 10 advertising games for major brands, motion-sensor games for in-store activations (France, UAE), mobile games for social campaigns, VR experiences. Read more
  11. 2015 – 2017 · La Flottille

    Vice president

    A company jointly owned by Equilibre Games, Studio Nyx and Depuis 1977 for the products around the replica of the frigate L’Hermione. Read more
  12. 2014 – 2018 · IIM, Institut de l’internet et du multimédia

    Unity trainer

    Unity courses (basics, animation, advanced techniques, best practices) and an introduction to R&D, client projects follow-up, groups of 10 to 20 students from first year to master’s.
  13. 2012 – 2019 · Equilibre Games

    Founder and CEO

    PC games (classic, VR, motion sensors) and mobile games (premium, freemium, AR), Unity training: L’Hermione, Living Joconde, Brand Your Game, Solar Loss, Soul Snatchers, Consilium, Encas de pépins. Read more
  14. 2005 – 2012 · Orange

    Orange TV, from project manager to product manager

    Project manager and technical lead, a task force for the VoD portal in Spain, Component Product Manager (live, programme guide, mosaic) for France, Spain, Poland and the UK, Program Management Office, change management and architect training, then interactive services (Roland-Garros, local weather, catch-up). Read more
  15. 2007 · Unity

    Discovering Unity

    On Mac, with a first game released on the App Store to validate the whole pipeline.
  16. 2000 – 2005 · NET2S

    Consulting engineer

    Reverse engineering, UML specifications, team management, web services development.
  17. Early days · Turbo Pascal

    First programs

    Learned Turbo Pascal in one night from the compiler manual, then a snake, a mini RPG on DOS, Linux demos, a shoot’em up on a TI calculator.